๐ Changelog
What changed in UrbanPact, newest first.
July 1, 2026
- ๐ Buildings page "Jump to level" no longer offers a level that doesn't exist. The Standard and Advanced building sections had a leftover Lv5 shortcut even though nothing there goes past Level 4 (a holdover from before the Industrial Era update). The jump buttons now only offer the levels those buildings actually reach โ Standard tops out at Lv4, Advanced at Lv2.
- ๐ญ Masterworks now waits for the Industrial Era, as intended. Expanding your Craftworks into a Masterworks is a Town Hall Level 4 project โ but a well-stocked Level 3 city could briefly see it listed and start it a step early. It's now properly locked until your Town Hall reaches Level 4, so it lines up with the rest of the Industrial Era build order.
- โ๏ธ Industrial-era costs tuned after launch-day review. Two fixes so the Town Hall 4 journey lands at the intended ~1โ1.5 weeks: the Masterworks now needs far fewer refined goods to build (it's meant to be paid for with your raw-material flood โ it's the building that makes refined goods), and all Level-4 building costs are now the same for every city regardless of population (industry runs on machines, not headcount โ bigger cities no longer pay dramatically more for the same upgrade).
- ๐ญ The Industrial Era is here โ Town Hall Level 4. Your city can now industrialize. Reaching Town Hall 4 unlocks a roughly 100ร surge in raw production plus a whole new tier of upgrades. The path: upgrade your Town Hall 3 โ 4 (a one-time gate that proves you've mastered production, exporting, luxury goods, and hunting), then raise your resource buildings to Level 4 to flood your stockpiles (Sawmill and Quarry first โ they fund everything else), expand your Craftworks into a Masterworks that turns the raw flood into refined goods, and then spend the boom: the Master's Charter (your tools reach Level 10 and you can lease any Masterworks for high-volume crafting, for life), Library Insight (a one-tap button that fills your queue with what your city needs), deeper hunting grounds, and stronger Bank & Market payouts. Your wages, the housing chase, and the leaderboards all stay fair โ Industry rewards active building, never idle waiting.
- ๐ข Big numbers are easier to read. Resource amounts, build costs, and stockpiles now show with thousands separators (e.g. 1,247,900 instead of 1247900) across your resources, build, queue, and crafting screens.
- ๐ One-time trades can be much larger. The per-item cap on a one-time gift or swap jumped from 9,999 to 999,999, so you can move big stockpiles in a single deal.
- ๐ Fixed the ๐ Tycoon button flickering out of your menu again. The shortcut had quietly slipped back to disappearing after each hourly report โ the report was once more rebuilding your keyboard without knowing you're a Tycoon. It's pinned down for good now and will stay put on every refresh.
- ๐ Your Medals screen now shows tier progress, not just "earned." Leveled medals climb through five tiers (Bronze โ Diamond), but the count treated a fresh Bronze exactly like a maxed Diamond โ so "43/44" looked almost done even with a lot of tiers left to earn. The overview now reads "43/44 earned ยท ๐ 67/104 tiers", each category shows how many tiers you've climbed (e.g. ๐น Hunting โ 4/4 ยท ๐ 11/15), and a category only earns its โ once every medal in it is fully maxed. Opening a medal now shows its exact tier position (e.g. Gold Renown (3/5 tiers)). Your web profile shows the same tier breakdown. Nothing was lost โ this just paints a truer picture of how far you've really come.
- ๐ Weekly Champions just got a lot bigger. The pinned weekly wrap-up used to show only the top 3 cities plus a single Gatherer and Crafter of the Week. It now crowns a full ๐ฅ๐ฅ๐ฅ podium in eight categories: Top Cities, Gatherers, Biggest Earners, Rising Stars (most reputation), Top Hunters, Crafters, Crate Hunters, and the week's Luckiest Scratches โ so far more players get their name up in lights every week.
- ๐ฑ Your free Bingo ball now shows up in the hour report. Every hour you don't have a Bingo card in play, you quietly bank a free ball toward your next card. That was invisible before โ so after a card resolved into a win, the hourly Bingo line disappeared and it looked like you'd stopped earning. Now the report tells you: "๐ฑ Bingo: +1 ball banked (37 total) โ play with /bingo" (or a compact ยท ๐ฑ +1 (37)), so you can see the free ball roll in every hour.
June 30, 2026
- ๐ฎ Peek at the future: Town Hall Level 4 requirements are now previewed on the Buildings page. A new TH4 (Soon) tab shows exactly what it'll cost to push your Town Hall from Level 3 to Level 4 and open the next era โ a big pile of raw materials, 30,000 Treasury, and a share of your city's two luxury goods. It's not buildable yet โ it's posted early so built-out cities have a concrete goal. Reaching it will prove you've mastered the whole Level-3 economy, including running your Export Market for Treasury, so a good time to turn exports on is now.
- ๐ The Library now gets stronger as you level it up. A Library's reputation bonus used to be a flat +1 rep per tick no matter how high you'd built it โ so upgrading it gave you nothing. It now scales with the building's level: a Level 2 Library grants +2 rep/tick to every active resident, Level 3 gives +3, and so on. If your city already has a Level 2 or 3 Library, everyone there starts earning the higher bonus automatically.
- ๐ฑ The bulk Bingo draw recap now shows the hit/miss sequence โ not just a count. When you use โฉ Draw to next win, the recap used to read like "Drew 16 balls: 7 hits, 9 misses" on a long run โ a tally that hid the order things happened in. It now shows the run in draw order as a compact row of โ (landed on your card) and โฌ (miss) โ e.g. "Drew 16 balls โ 7 daubed: โ โ โฌโ โฌโฌโฆ" โ so you can read the whole draw back at a glance.
- ๐ The ๐ Tycoon button no longer flickers in and out of your menu. For Tycoon-tier players the shortcut would vanish from the navigation keyboard every hour report and only come back after tapping a menu button โ because the hourly report was rebuilding the keyboard without knowing your tier. It now stays put on every refresh.
- ๐ฑ The bulk Bingo draw recap now lands in the chat โ not just a fleeting pop-up. When you use โฉ Draw to next win, the hit/miss recap (e.g. "โฉ Drew 6 balls: โโโโ โ โ") used to flash by in the little tap-confirmation pop-up, which vanishes after a few seconds and can cut off a long run of icons. It now arrives as a proper message you can scroll back to, with the quick pop-up reduced to a simple "๐ฑ Drew!".
June 29, 2026
- ๐ Your ๐ Tycoon panel is now one tap from the main keyboard. Once you reach Tycoon tier, a ๐ Tycoon button appears on your navigation keyboard's top row, jumping you straight to your Luxury Trade panel. Before, the panel was only reachable by typing
/tycoonor digging through the slash menu โ easy to miss. It shows up automatically on your next hour report. - ๐
/statsnow has a Tycoon section. If you've reached Tycoon tier, your lifetime stats now include a ๐ Tycoon block showing the total luxury you've delivered, your current Tycoon rank, and how far it is to the next rank โ the same volume that drives your standing on the Tycoon leaderboard, now visible right alongside the rest of your stats. - ๐ผ Odd Jobs work at every tier โ and the game finally agrees. Odd Jobs have been available to everyone since June, but two spots still acted like they were locked at Developer and above: the Odd Jobs button in the
/queuemenu refused to add one for higher tiers (you could only queue it by typing/oddjobs), and the AI hour-report tip would sometimes claim odd jobs were "disabled at Tycoon tier" โ wrong advice, since your queued odd jobs were paying out just fine. Both are fixed: the button now queues Odd Jobs at any tier, and the advisor knows they're always available. - ๐บ The World Map now adapts to your screen. On a desktop you get the full visual map of the realm, exactly as before. On a phone โ where the visual map's pins overlapped into an unreadable jumble โ it now shows a tidy grid of city cards instead, each listing that city's premium buildings (tier, goods, plus ๐/๐ซ/โ tags) with a per-city "X visited" count when you pick a player. Best of both: the map on big screens, a clean readable directory on small ones.
- ๐ฑ Drawing a stack of Bingo balls now shows you what landed. Using โฉ Draw to next win drew a whole run of banked balls at once but only told you how many โ whether any of them daubed your card was a black box. The result now shows a quick hit/miss recap, e.g. "Drew 6 balls: โโโโ โ โ" (a โ for every ball that landed on your card, โ for a miss). For very long runs it switches to a tally โ "Drew 22 balls: 7 hits, 15 misses" โ to keep it readable.
June 28, 2026
- ๐ฆ Daily Tops now crowns a Top Crate Hunter. The daily leaderboard post celebrated crafting, gathering, hunting and scratch luck โ but nothing for Prize Crates. There's now a ๐ฆ Top Crate Hunter line for whoever found the most Prize Crates that day (crates discovered, not opened โ so it rewards the playing, not the timing of when you crack them open).
- ๐ฑ
/statsnow has a Bingo section. Your lifetime stats showed Gathering, Crafting and Scratch Tickets, but nothing for Bingo. There's now a ๐ฑ Bingo block showing your cards played, total wins, blackouts, balls drawn over time, and the balls you have on hand right now. - ๐ The game now tells you when you can afford your next home. Saving up for a bigger house meant checking
/houseyourself to see if you'd crossed the cost. Now, the first hour your gold reaches the price of your next housing tier, your hour report gives you a one-time heads-up โ e.g. "๐ You can now afford a Cabin (6,000g) โ upgrade with /house." It won't nag you while you're sitting on the gold, and it re-arms whenever you cross that threshold fresh again โ after you upgrade to the next tier, or if you spend your gold down and save back up.
June 27, 2026
- ๐ Reaching Tycoon now earns its own medal. The Tiers collection stopped at Entrepreneur, so becoming a Tycoon โ the game's top tier โ quietly awarded no medal, and the Tiers section showed "3/3" even to a Tycoon. There's now a Tycoon medal to crown the collection, and anyone who's already a Tycoon has had it awarded retroactively.
- ๐ A losing scratch ticket no longer contradicts itself when it drops a Prize Crate. A ticket can both miss the prize and drop a Prize Crate โ but the message read "No luck this time" and then announced the crate in the same breath, which is plainly some luck. The losing line now says "Nothing on the ticket this time", so a following crate reads as the good news it is.
- โ A queued Market Run now shows its emoji and how many Letters of Credit it's for. In
/queue, a Market Run was listed as a baremarket_runwith no icon and no hint of whether it was buying 1, 5, or 10 credits. It now reads โ Market Run ร N Credits, just like Expeditions show their ground โ so you can tell your queued runs apart at a glance. (The run itself was always buying the right amount; only the queue label was wrong.) - ๐ Mayors now see when a citizen's hunting expedition draws on city provisions. Expeditions are stocked from the shared city stores, so a citizen mounting one quietly spends the city's grain, fiber and ore โ and the mayor had no way to see it (one mayor noticed their grain vanishing with no explanation). The mayor's hour report now shows a line for each expedition that drew on the stockpile that hour: who went and exactly which provisions it took.
- ๐ Tycoons now see every import they supply in their hour report. When a visitor's premium landmark was out of stock and you supplied it from your Letters of Credit, the gold landed in your pocket and a credit was spent โ but your report said nothing, so you only noticed by opening
/tycoon. Your hourly report now shows a line for each import you fulfilled that hour: which landmark, how many Letters of Credit it cost, and your cut of the ticket. - ๐ Weekly Champions โ the week now ends with a bang. When the weekly scoring window closes, a Weekly Champions post goes up in the community group (and gets pinned for the week): the top 3 cities of the week plus the Gatherer and Crafter of the Week. Final standings are captured and celebrated before everyone resets to zero for the new week.
- ๐ฆ Your
/profilenow shows your unopened Prize Crates. When you have crates waiting,/profilelists๐ฆ Prize Crates: Nright below your medals, so you can spot them without opening the/menubar. Open them with/crates.
June 26, 2026
- ๐ Your hour report now shows the ticket you paid to visit. When you visit another city's premium building, the admission ticket comes out of your pocket โ but your report only showed what you earned from the trip (Reputation and city score), never what it cost. The visit line now includes a
๐ โXg ticketso you can see the full picture: what you paid, what you gained, and the prestige the host city earned. - ๐ฌ Just reply to the bot to send feedback โ no
/feedbackneeded. In your private chat with the bot, replying to any of its messages with a plain note now saves it as feedback automatically, attached to the message you replied to. A "๐ Saved as feedback โ" confirmation appears with an โฉ๏ธ Undo button in case it wasn't meant as feedback. (This works only in your DM with the bot โ not in the community group chat.) - ๐ฆ Rush Tokens speed up crafts without changing your crate luck. A Prize Crate's odds on a craft scale with how long that craft takes โ so the per-craft chance now correctly accounts for a rushed craft finishing in half the time. Rushing still gets your goods (and any crates) sooner; it just no longer changes the odds on each individual craft.
- ๐ The Tycoon announcement now describes the right role. When someone became a Tycoon, the realm-wide announcement still called them "the first to hold stakes in multiple cities" โ left over from an earlier design. Tycoons are licensed luxury importers, so the announcement now says so (and no longer claims every new Tycoon is "the first").
- โ Your Market Run shows up in your hour report. A queued Market Run was buying your Letters of Credit correctly, but the hour report still listed you as "idle" that tick. It now shows the Market Run and how many credits you bought.
- ๐จ Queued crafting now uses the right amount of materials. A queued craft made more goods at higher tool levels but only ever deducted a tiny flat amount of materials โ so high-level crafting was nearly free. Now it consumes materials in the recipe's true ratio (e.g. planks cost 2 timber each). If your city is short, the craft still runs partially โ it makes as many as your stockpile allows instead of failing outright. (Your cities are sitting on healthy material stockpiles, so this shouldn't pinch โ but keep an eye on your raw resources if you craft heavily.)
- โ Tycoons can now start a Market Run straight from
/queue. Buying Letters of Credit is a queued action, so it now has its own โ Market Run button in the/queuemenu (right alongside Mount Expedition) โ pick ร1, ร5, or ร10. It's still on the/tycoonpanel too; this just makes it easy to find where you manage the rest of your queue. - ๐ New Tycoons now see the
/tycoonpanel right away. When you reached Tycoon, the/tycooncommand โ home of the Market Run, where you buy Letters of Credit โ wasn't added to your command menu until later, so it looked missing. Reaching a new tier now refreshes your command menu immediately. - ๐ฆ You can finally see when you earn a Prize Crate. Crates used to pile up silently โ now the moment one drops it's called out right in the message you're already getting: your hourly report, hunt results, scratch tickets, craft completions, and medal awards all say so. Your unopened crate count also shows in the
/menubar (๐ฆ N) and right in your message box โ the "Write a messageโฆ" hint now reads๐ฆ N Prize Crates โ open with /crateswhenever you have some, and clears the moment you open them. Open them with/crates. - ๐ The Build menu now tells you what a building unlocks โ before you build it. The confirmation screen used to show only the material cost; it now shows what the building does too. And several descriptions that only described their first level are spelled out by level: the Trading Post (tools โ consumables โ Minister of Treasury & luxury goods), the Town Hall (Builder at Lv2 โ the whole Tier-3 luxury endgame at Lv3), and the Hunter's Lodge (buyable Bow & Tanning Rack, farther grounds, and Expeditions at Lv3).
- ๐ Becoming a Tycoon is now instant. If buying your Townhouse was the last requirement for Tycoon, you were promoted the moment you qualified โ except the promotion waited for the next hourly tick. Now it's awarded immediately when you make the purchase. (Reaching the other requirements already promoted you right away.)
- ๐ Very long city names no longer break the layout. A city display name could be long enough to wrap buttons into giant tap targets and knock leaderboard rows out of alignment. New display names are now capped at 32 characters (was 64), and anywhere space is tight โ visit buttons, leaderboards, your hour-report header โ extra-long existing names are politely shortened with a "โฆ". Your full name is kept as-is; it's just trimmed where it wouldn't fit.
- โจ๏ธ Your menu buttons stay put. The navigation menu could vanish when you switched devices or scrolled back through old messages โ it only reappeared when you tapped /menu. Now your hourly report re-attaches the menu every hour, so the buttons are always within easy reach. (If you've collapsed the menu on purpose, it'll pop back open with each report.)
- โญ "Reputation" now reads in full in your hourly report. A few lines in the hour report still abbreviated it to "rep" โ the wage summary (
โญ +2 rep), the compact one-line summary, and the note after a building visit. All three now say Reputation to match everywhere else. - ๐ฆ Your raw resource counts stay visible while you're building. When your city had an active build project, the
/queueand/craftpanels switched to showing only project-relative numbers and hid your plain stockpile totals โ so you couldn't just glance at how much Timber or Planks you actually had without doing the math yourself. Both panels now always show your raw stockpile, with the project progress shown alongside as extra context (not instead of it).
June 25, 2026
- ๐ Introducing Tycoons & the Luxury Trade. A big one. Until now, every premium-building visit quietly burned the host city's luxury goods and the host got nothing for it. That changes today: visiting a premium building now costs an admission ticket (shown in
/visitbefore you queue), and that gold goes straight to the host city's citizens. Build your own luxury supply and your citizens keep the full ticket โ so self-sufficiency pays best. And when a city runs dry, a new endgame role โ the Tycoon, a licensed luxury importer โ keeps the building stocked so the door stays open instead of slamming shut. You're on both sides of every ticket: you pay when you visit, you earn when others visit your city. Reaching Tycoon is the realm's new endgame โ check your/profilefor the path, and/tycoononce you're there. - ๐ฑ Bingo Balls no longer cap out โ your banked balls are safe. The ball stash was silently capped, so opening Prize Crates or winning containers while you were near the limit quietly threw away balls you'd earned. That's fixed: balls you earn from crates and wins now always bank, with no ceiling. Think you lost balls to the old cap? Send a
/feedbackand we'll make it right. - ๐ฑ Heads-up when your free Bingo balls pause. You earn a free Bingo ball every hour, up to 75 banked. When you're at or nearing the 75-ball ceiling, your hourly report now tells you โ so you know to play a card and draw your stash down before the free ones stop.
- ๐ฐ Bingo medal progress now shows your real totals. The Line Caller, Cornerstone, and High Roller medals on
/medalswere showing your progress as "0" even after you'd won cards and drawn balls โ the medals themselves awarded correctly, but the progress counters were stuck at zero. They now show your actual Bingo wins, Four Corners completions, and total balls drawn. - ๐ฐ Bingo medals now show up on the
/medalspage. Your Bingo medals (First Blackout, Line Caller, Cornerstone, High Roller) were being counted on your Profile but were missing from the/medalsscreen โ so the two showed different totals. Bingo now has its own section on/medalsand both screens agree. - ๐ฌ Give feedback by replying to a message. See something you want to comment on โ a tick report, a panel, even another player's message? Just reply to it with
/feedback(add your note, or send a bare/feedbackin a DM and we'll ask for it). The team sees exactly what you were reacting to, so your feedback has context. The classic/feedback <message>still works too. - ๐
"Medals" everywhere now. Achievements were renamed from Milestones to Medals a while back, but a lot of messages, the website, and the in-game guide still said "Milestone" โ and the Profile screen even pointed you to the old
/milestoneinstead of/medals. All of that now consistently says Medal and points to /medals. (/milestonesstill works as an alias.) - ๐ Out-of-stock landmarks now show what they need. In <b>Queue โ Visit Buildings โ [a city]</b>, a premium building that's out of stock now lists the exact luxury goods it's missing (e.g. "Needs: ๐ผ1 Tapestry") โ a clear trade opportunity if you can supply them.
- โ๏ธ Renaming your city now asks you to confirm. After you type the new name you'll see a confirmation screen showing the old โ new name and the 500๐ธ cost, with Confirm / Cancel buttons. Nothing is charged until you confirm, so a stray message can't rename your city by accident.
- ๐ The
/citybuilding list is now grouped by tier. Buildings are split into your core buildings, a โจ Tier 3 Specialties section, and a ๐ Premium Buildings section โ matching how the/buildmenu reads โ so big cities are much easier to scan. - โญ Reputation is spelled out consistently. Milestone and medal messages now say "+10 โญ Reputation" instead of the abbreviated "+10 rep", so reputation reads the same everywhere it's awarded. (The
/menustatus bar drops the redundant word next to the โญ.) - ๐ฆ The Bingo panel now reminds you of unopened Prize Crates. Open
/bingoand if you have crates waiting, it tells you up top โ open them with/crates. - ๐ Fill and Loop now leave your building visits alone. Both buttons skip ๐ building visits โ each visit is to a different building and can only be queued once, so repeating them just stacked dead actions. Loop no longer copies visits into its pattern, and the preview text ("Fill addsโฆ" / "Loop repeatsโฆ") now shows exactly what the button will really add instead of teasing a visit it was going to skip anyway.
June 24, 2026
- ๐ Hunting Expeditions โ outfit a hunting party for a big haul. When your city's Hunter's Lodge reaches Level 3, a new ๐ Mount Expedition button appears in your
/queuemenu. Provision a hunting party from the city stores (grain, fiber, ore and a few other staples) and send it out for a full day โ it brings back a big haul of pelts, far more than a quick hunt, which your Tanning Rack turns into leather for your builds. Pick a hunting ground โ nearer grounds bag many small animals, farther grounds bag fewer but bigger, rarer game. The party brings its catch to the Lodge, dressed into pelts on the next tick. Short on provisions? The trip still goes out, just smaller. Costs one queue slot and resolves on the next tick, like your other queued actions. - ๐ชต More timber and coal from your Sawmill and Coal Shaft. Timber and coal are the busiest materials in the game โ timber goes into Planks and most construction, coal into Iron, Steel and Charcoal โ so they were always the first to run dry while grain and fiber piled up. Both producers now make noticeably more each tick at every level, so the materials you actually burn through keep up better.
- ๐ชจ Charcoal is now made from Coal only (Coal ร 2). It used to take 1 Timber + 1 Coal, which quietly drained timber โ the one material everyone's already short on. Charcoal now burns 2 Coal and no timber at all.
- ๐ฐ Bingo & Crates are now on your menu. No more remembering to type
/bingoor/cratesโ there's a ๐ฐ Bingo and ๐ฆ Crates button right on your navigation keyboard. (Bingo appears once it's open to you.) - ๐ฆ A heads-up when crafting earns you a Prize Crate. Crate drops were easy to miss, especially with quiet crafting on. Now when your craft queue runs empty, the completion message reminds you if you have unopened Prize Crates waiting in
/crates. - ๐ "Milestones" is now "Medals." The achievements you collect have been called Medals for a while, but the command and menu button still said Milestones. It's now /medals with a ๐ Medals button. (Typing /milestones still works.)
- ๐ท Older buildings can finally get a name. Buildings constructed before buildings started earning creative names were stuck showing their plain type name (e.g. "Marble Workshop") with no free way to get a fancy one โ while a building that happened to upgrade later did get named, which felt inconsistent. Every still-unnamed building now carries a free, one-time AI name re-roll: mayors and Treasury ministers can claim it from Rename a Building (look for the โจ marker). Nothing is renamed automatically โ it's there if you want it.
- ๐ฆ Prize Crates from hunting and crafting now reward the time you put in. A crate's chance to drop used to be the same for every hunt and every craft, no matter how long it took โ which quietly made the shortest hunting trip the best way to farm crates. Now the chance scales with the length of the activity: a longer hunt has a proportionally higher chance than a short one, and they work out to the same crates per hour either way. Pick your hunting ground for the game and trophies you want โ not to game the crate drops. (Queue actions are unchanged.)