π Changelog
What changed in UrbanPact, newest first.
June 14, 2026
- βοΈ Fixed: Craftworks output rate corrected to 1 unit per worker per hour. Previously workers were producing at double the intended rate.
- π The Building Encyclopedia now shows the luxury goods requirement for Tier 3 specialty buildings. Each specialty building card notes that your city will also need 5 units each of 1β2 luxury goods (randomly assigned per city) β with a reminder to check /build to see your city's specific requirements.
- π¨ Fixed: /queue now marks crafting actions with "β project needs" when the active build project requires those refined goods. Previously only the Gather section showed these markers β Craft actions now show them too.
- π¨ Fixed: the π Fill button in the Crafting panel no longer suggests a recipe from your queue craft history. Workbench crafting and hourly queue crafting are now tracked separately, so Fill always echoes your last workbench session.
- βοΈ New: /craftworks β manage your Craftworks worker assignments. Once your city builds the Craftworks, the Mayor or Minister of Manufacturing can assign NPC workers to recipes from this screen. Workers are split evenly across all active recipes and produce refined goods every hour β no player queue slots needed. Total workers = city population Γ 20.
- βοΈ New building: Craftworks (Town Hall 3 required). A guild of craftspeople who produce refined goods each hour without using anyone's queue slots. The Mayor or Minister of Manufacturing assigns each worker a recipe. Each recipe requires the corresponding source building to reach Level 3 β the build confirmation screen shows which recipes your city has already unlocked and which still need work.
- βοΈ The Pickaxe tool now uses a distinct icon (βοΈ) β it was previously sharing the β icon with Coal, which was confusing. Coal still shows β.
- π Build project completions now appear in your personal hourly report. When your city finishes a building, it shows up in your own tick report β not just in the city group chat.
- π Rare luxury goods (Diamonds, Silk, Marbleβ¦) can now appear as scratch ticket prizes. It's uncommon, but possible β a lucky ticket could drop a rare resource directly into your city's stockpile.
- π Your milestone list now shows progress toward milestones you haven't earned yet. Open /milestones and you'll see your current count toward things like gather streaks, resource types explored, and reputation earned β so you know exactly how close you are.
- π New: /stats β your lifetime statistics. Shows total units gathered, resource types explored, workbench crafts broken down by recipe, and your full scratch ticket history including jackpot count.
June 13, 2026
- π¨ Fixed: The queue Fill button now stays in the correct sub-menu. If you were in the Gather sub-menu, Fill was sometimes picking your last Craft action instead (and vice versa). It now fills with whatever type of action matches the sub-menu you're currently in.
- π New milestone: Appointed. Earned the first time you assign a city role or receive one. Worth +5 reputation. Everyone who has already assigned or received a role has been credited retroactively.
- π¨ Fixed: The π Fill button in the crafting panel is now hidden when you only have 1 or 2 workbench slots. It only appears when you have enough slots to make it worth using.
- π¨ Fixed: The π Fill button in the crafting panel now stays visible even when your queue is full. Tapping it while full shows a brief "Queue is already full" notice instead of the button disappearing and requiring a refresh.
- πͺ Renamed: Vendor β Trading Post throughout the game. The /vendor command still works β the shop itself is now called the Trading Post in all menus and messages, matching the building name.
- π New: Luxury goods available at Trading Post Level 3. Once your city upgrades the Trading Post to Level 3, the Mayor or Minister of Treasury can purchase rare luxury goods (Diamonds, Silk, Marble, Spices, and more) directly from the Trading Post using the city's Treasury. Each resource costs 500πΈ. These goods are required to construct specialty buildings like the Silk Loom, Glassworks, and Winery.
- π New city role: Minister of Treasury. Unlocked when the city has a Trading Post Level 3. The Minister of Treasury can purchase luxury goods from the Trading Post β a job previously only the Mayor could do.
- π Specialty buildings (Silk Loom, Glassworks, Winery, etc.) now require luxury goods to construct. Each specialty building requires 1β2 specific rare resources in addition to the usual materials. The exact resources vary randomly per city β check /build to see what yours needs. Use the Trading Post or inter-city trade to acquire them.
- π Luxury goods now display correctly in /resources and tick reports. Cities that build Tier 3 specialty buildings will see their luxury resource production (Diamonds, Silk, Marble, etc.) with proper icons in the city stockpile and hourly tick reports. Luxury goods are only shown in /resources once your city has some β no clutter from empty rows.
- π¨ New: Fill button in the Crafting panel. A π Fill button now appears in /craft when you have open workbench slots and a previous recipe to repeat. Tap it to fill all remaining slots with that recipe β no need to tap the recipe button over and over.
- π New: /roles β button-driven role assignment for mayors. Tap a city member to see their current role, then tap a role to assign it. Roles transfer automatically from the previous holder; a π« Remove Role button clears a member's role entirely. No commands to type.
- π New city role: Minister of Urban Development. Can start and cancel build projects β no more bottlenecks when the mayor is away.
- π Balance: Town Hall 3 specialty buildings now require serious crafting investment. Each of the 10 luxury production buildings (Silk Loom, Glassworks, Winery, etc.) now requires 4 different refined materials at 90β110 units each β roughly double the effort of a standard Level 3 upgrade, reflecting their status as the pinnacle of city construction.
- π Balance: Level 3 building upgrades now require meaningful crafting effort. Each standard building's Level 3 upgrade now requires 3 different refined materials (Planks, Iron, Rope, Bricks, Steel, or Charcoal depending on the building), each in the 45β60 unit range. Previously the amounts were negligible β less than a single queue crafting action. Town Hall Level 3 is unchanged.
- π New: Fill and Loop queue buttons. Two new buttons appear at the bottom of the queue keyboard. π Fill repeats your last queued action into all remaining slots β tap Iron once, tap Fill, queue full. π Loop cycles your current queue pattern to fill the rest β queue Rope β Bricks β Iron, tap Loop, and those three repeat until every slot is taken. The queue panel shows a preview of exactly what each button will do before you tap it.
- π€ Your queue now shows which upcoming actions will get the rested bonus. Open /queue and look for the π€ icon next to each slot that will receive the +50% yield from your accumulated rested charges.
- π Queue keyboard now stays put as you fill your slots. Buttons no longer disappear or shift positions as the queue fills β all options stay visible throughout, and tapping when full shows a confirmation toast. The sub-menu you're in stays open after each addition so you can queue multiple actions in a row without extra taps.
- π Gather and craft shortcuts unified under /queue_. The eight gather resources (/queue_timber, /queue_stone, /queue_iron_ore, etc.) and six queue crafts (/queue_planks, /queue_bricks, /queue_iron, etc.) now all use the /queue_ prefix β one naming pattern to remember. The old /gather_ shortcuts remain as aliases and still work. /craft_* shortcuts (/craft_iron, /craft_planks, etc.) now open the workbench crafting panel directly instead of queueing a craft.
- π The queue streak (previously called gather streak) now counts crafting actions too β any active queue action keeps your streak alive.
- π Renamed milestone: Full City is now Urban Quarter β it recognizes building every standard building type up to Town Hall 2. A future "Full City" milestone will come with Town Hall 3.
- π¨ The queue has a new two-level layout: tap πΎ Gather Resources or π¨ Craft Resources to see your options, with a back button to return.
- πΌ Odd jobs are now a Settler and Citizen option only. Developer and above have skills worth more than odd jobs β your queue now focuses on gathering and crafting.
- π Renamed: Trade Minister β Minister of Trade.
- π New city role: Minister of Manufacturing. Will manage Craftworks guild workers once that building is available.
- π New building: Craftworks (coming when a city reaches Town Hall 3). NPC craftspeople who produce refined goods every tick automatically. The Mayor or Minister of Manufacturing assigns their recipes.
- π¨ New: Queue crafting for Developer+ players. Once you reach Developer tier and have a level 5 Workbench, you can queue crafting actions alongside gathering β each slot produces refined goods every hour, scaling with your tool level. No more choosing between gathering and crafting; your queue can do both.
- β‘ Rested charges now boost queue crafting. Coming back after time away? Your rested bonus applies to craft queue actions too, adding +50% output and consuming one charge just like a gather.
- π¨ Queue crafting now levels up your tools. Each successful queue craft earns XP toward the recipe tool (Axe for Planks, Shovel for Bricks, Scythe for Rope, Crucible for Iron/Steel/Charcoal) β same XP formula as gathering.
- π Fixed: Settler and Citizen players now see gather buttons immediately in /queue β no extra tap required to reach the resource list.
June 12, 2026
- π Fixed: "Full City" milestone now reachable. The milestone for constructing every building type was previously impossible to earn because it counted Tier 3 specialty buildings β which cities are only allowed to build 2 of. The count now only includes standard buildings.
- π€ Fixed: Trade Route milestone now awarded to everyone in the city. City members who weren't the mayor or trade minister didn't receive the Entrepreneur milestone when their city completed a trade route. Everyone in a qualifying city now receives it, and anyone missed has been credited retroactively.
- π Scratch ticket results now always display the same number of lines β no more inconsistent message sizes between wins and losses.
- π Your hourly tick report now includes trade activity. When your city sends or receives goods via a trade deal, it's listed in the tick report so you can see what moved and to/from which city.
- π€ The
/refercommand now sends a clickable link you can forward directly to a friend β tap it on mobile to open the bot and join via your referral. - π The website guide now has Back to top links after each section.
June 11, 2026
- π’ New: Trade deals between cities. A city's Mayor or Trade Minister can offer resources to another city and ask for goods in return β the other side accepts, counters, or declines, and counters bounce back and forth until there's a deal. Agreed deals run every hour β except deals carrying rare Tier 3 goods, which travel by caravan once a day at 5 PM. Both sides always transfer together or not at all. Your first completed trade deal is the path to Entrepreneur tier.
- π¨ The Crafting panel now shows your city's stockpile of all six craftable goods whenever there's no build project underway.
- β© Rush Token now lasts 2 hours (was 30 minutes). Still 500 gold.
- π· Hired Help now lasts 2 hours (was 1 hour). Still 500 gold.
- π· Hired Help is now stored in your inventory like Rush Tokens β buy it whenever, then activate it from the Crafting panel when you're ready for a crafting blitz. Activating another while one is running adds 2 more hours to the clock.
- π€« Secret milestones exist. They don't appear on any list until the moment you earn one. There's at least one out there already β and scratch tickets might be involvedβ¦
- π Daily Tops! Every evening at 5 PM the community chat crowns the day's champions: Top Crafter, Top Gatherer, Biggest Earner, Rising Star, and the Luckiest Scratch. Days run 5 PM to 5 PM β make yours count.
- π Fixed: the website's Building Encyclopedia overstated costs for cities with 2+ citizens. Treasury costs never actually grow with population, and crafted goods (Planks, Bricks, Steelβ¦) grow much more slowly than raw resources β the cost calculator now matches what your city really pays.
- π¨ Fixed: the Crafting panel showed a blank section when your city had a build project that didn't need any crafted materials. It now shows the city's stockpile of craftable goods in that case.
- π’ Ending an active trade deal now asks for confirmation before canceling β no more accidental closures.
- π’ Trade deals now support multiple resources per side β include up to 5 resources on each side of a deal. All items still transfer together or not at all.
June 10, 2026
- π Fixed: the "π Return to City" button at the end of a camping trip didn't work. Camping exits now work, with your gear converting to gold as designed.
- βοΈ Fixed: tools that reached level 3 or 5 while crafting never earned the π¨ Skilled and βοΈ Master Craftsman milestones. They do now β and everyone affected received theirs retroactively.
- πΊ The Resource Explorer milestone now requires gathering all 7 raw resource types (treasury no longer counts). Players who already earned it keep it.
- π Clarified camp housing vs city housing: they're separate ladders. Your camp cottage waits at the campsite between trips; your city home is upgraded separately. The end-of-trip message now explains this.
- π Fixed: the Workbench and Crucible showed a gather bonus they never actually gave. Only the four gathering tools (Axe, Pickaxe, Scythe, Shovel) boost gathering β your tool list now says so correctly.