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Earn Prize Crates from everything you do, cash them into Bingo Balls, and gamble a card up the prize ladder toward Blackout.
Bingo runs on two things you collect just by playing the game: Prize Crates and Bingo Balls.
Crates drop from your everyday activity — you don't have to go looking for them. Open them with /crates; each one pays a little gold (10–40g) and, more importantly, 1–3 Bingo Balls.
| Where crates drop | Chance |
|---|---|
| Each queued action that fires (gather, craft, work-away) | ~15% per action |
| Hunting trips | Scales with trip length — about 9% for a short trip up to ~21% for a long one (the same rate per hour, so no trip length is a trap) |
| Workbench crafts | ~7% per craft (a rushed craft counts for its shortened time) |
| Scratch tickets | 10% flat per scratch |
| Earning a medal | Guaranteed 🎁 |
📦 You'll see a note in your hour report, hunt result, or craft summary whenever a crate drops, and your unopened count shows up on /menu and /profile. Idle auto-gathering never drops a crate — crates reward active play.
Balls are the fuel you feed a card to daub its numbers. You get them two ways:
🎱 Your ball stash holds up to 1,000 — you'll essentially never fill it just from the free hourly ball, so bank away. Balls from opening crates and winning cards always bank in full.
Your banked ball count shows on /profile, on the /bingo panel (whether or not you have a card in play), and on /stats.
Open /bingo to play. You need to be Citizen tier or higher, your city needs a Trading Post, and a card costs 500g. You can only have one card in play at a time, and each card lasts 48 hours before it expires.
A card is the classic 5×5 Bingo grid, with a free space in the middle. Numbers get daubed (marked off) two ways:
Cards win in three tiers, each bigger than the last:
| Tier | Pattern |
|---|---|
| 🎯 Line | Any complete row, column, or diagonal |
| 📐 Four Corners | All four corner squares |
| ⬛ Blackout | Every single square daubed |
Because a card outlives your ball supply if you feed it, most cards can reach Blackout if you draw enough balls — the interesting decision is whether to lock in an earlier win or gamble on for a bigger one. That's Take or Ride.
↑ Back to topWhen your card completes a tier, it pauses and asks you one question:
🎰 Take — claim this tier's prize now and end the card. Ride — give up this tier and keep drawing to chase the next one up.
Riding is a real gamble. Once you ride past a tier, you've forfeited it — you're now committed to reaching the next one. Blackout is the top, so it can never be ridden.
If you always chase Blackout anyway, there's a setting to skip the prompt entirely. Turn on "always let it ride" in /settings and every new card auto-rides through every tier straight for Blackout — no pauses, no tapping.
⚠️ High-roller mode. It carries the exact same risk as riding by hand: if a card runs out of time before reaching Blackout, you forfeit any lower win you'd passed. It's off by default — turn it on only if you want the gamble. If you switch it on while a card is already paused on a win, we'll ask you to confirm first, since that immediately puts the reached prize on the line.
Each win becomes an unopened container you crack open from the /bingo panel. Bigger tiers pay more gold, more balls, and — for Four Corners and Blackout — a haul of crafted and luxury goods deposited straight into your home city's stockpile.
| Tier | Container | Gold | Balls | City materials |
|---|---|---|---|---|
| 🎯 Line | 👛 Prize Pouch | 650g | 3 | — |
| 📐 Four Corners | 🧰 Prize Chest | 1,500g | 6 | 12 Tier 2 + 2 Tier 3 goods |
| ⬛ Blackout | 🏛 Prize Vault | 3,000g | 10 | 30 Tier 2 + 5 Tier 3 goods |
💡 The prize ladder climbs on purpose: balls are a time-currency, so a higher tier costs more ball-hours and pays out more. You can't turn a profit on Bingo without putting in active time — idle-riding it loses money.
Playing earns you medals toward your collection — a one-time medal for your first Blackout, plus leveled medals that climb as you rack up total wins, Four-Corners-and-up wins, and lifetime balls drawn.