🏙 UrbanPact

Team city-building on Telegram

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📈 Progression

Reputation and medals, the tier ladder, the Estate track, recruiting, and your in-game identity.

Reputation & Medals

Reputation is the main progression gate between tiers. You can't grind it with gold — you earn it by playing actively.

SourceAmountWhen
Gather action fires+2–4Random amount each tick a queued gather executes
Active tick bonus+1Any tick where at least one action fired
Library bonus+1 × levelActive players in cities with a Library — scales with the Library's level (L1 +1, L2 +2, L3 +3 …)
Wilderness medals+5–10One-time: First Expedition (+5), Packed and Ready (+5), Roughing It (+5), Off the Grid (+10), Civilized (+10)
Medal: First Gather+5One-time, on your first successful city gather
Medal: Full Queue+5One-time, when you fill all your city queue slots
Medal: Builder+10One-time, when a project completes and you contributed
Medal: Artisan+5One-time, when your first workbench craft completes
Build project completionup to +25Proportional to your contribution; top contributor gets max
Recruiting+50When someone you recruited reaches Citizen tier

Medals are one-time events — the bot will message you when you unlock one. One gather action fires per hour, earning a random +2–4 ⭐ Reputation plus +1 activity bonus — so +3–5/hr base, or +4–6/hr in a city with a Level 1 Library (more at higher Library levels — the bonus scales with level). Citizen (100 ⭐ Reputation) takes roughly 20–33 hours of active play depending on luck and your city's Library level.

The table above is not a complete list — more medals exist throughout the game, tied to buildings, trades, tools, and activities not covered here. You'll discover them as you play.

Want the full catalogue? Open 🏅 Medals in the bot menu, or send /medals. It lists every medal by category, and for the ones that climb through tiers — 🥉 Bronze up to 🔮 Mythic — it shows the tier you're on, what the next tier asks for, and how close you are.

🤫 Not every medal is on the list. A few secret medals exist — they only reveal themselves the moment you earn them. How do you find one? Play your way.

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Tier Progression

Tiers unlock capabilities and queue depth. Promotions happen automatically at the end of each tick once you meet all conditions. Citizen is a permanent floor — once earned, you can never fall below it.

Tier Identity Requirements Unlocks
Settler You showed up Default starting tier Work, earn wages, join a city, gather resources
Citizen You belong here 1,000 gold + 100 reputation City roles, +1 queue slot. Permanent once earned.
Developer You're building the city 2,500 gold + 250 reputation Deeper city infrastructure access, +1 queue slot
Entrepreneur You're running the economy 5,000 gold + 500 reputation + completed trade route Found cities, run trade routes, away wage bonus, +1 queue slot
Tycoon You keep the realm's luxury flowing 2,000 reputation + premium visits in 5 distinct cities + 25 total premium visits + the Townhouse tier on your Estate track Luxury Trade — import luxury to keep other cities' premium buildings stocked; Tycoon prestige rank; +1 queue slot

👑 Tycoon is a permanent tier — no maintenance cost, no demotion. There's no gold requirement to reach it, so never be afraid to spend on your way up. As a Tycoon you become a licensed luxury importer: buy prepaid credits with a queued Market Run, specialize in luxuries other Tycoons aren't covering, and earn from every premium visit you keep open. See /tycoon once you arrive.

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The Estate track

Every player can own a personal home, purchased with gold — the Estate track, an eight-rung ladder from Tent all the way up to the Estate. Your home does two things: it shows on your /profile as a visible mark of investment, and it contributes treasury to your city every tick — whether you're active or idle. A higher Estate-track tier means a larger passive city contribution.

/estate View your current tier on the Estate track, its city contribution rate, and the cost to upgrade. (/house still works as an alias.)
/estate upgrade Purchase the next Estate-track tier. Gold is deducted immediately. (/house upgrade still works.)
TierCostCity treasury/hr
⛺ Tent250g+2
🏚 Shack2,000g+4
🛖 Cabin6,000g+6
🏡 Cottage18,000g+8
🏘 Townhouse45,000g+10
🏠 House90,000g+12
🏛 Manor175,000g+16
🏰 Estate350,000g+20

🏙 The city contribution fires every single hour — even when your queue is empty. An idle player with a Manor still chips in 16 treasury to the city while they sleep.

You don't have to keep checking whether you've saved enough: the first hour your gold reaches the cost of your next tier, your hour report gives you a one-time heads-up ("🏠 You can now afford a Cabin (6,000g) — upgrade with /estate"). It won't nag you while you sit on the gold, and re-arms whenever you cross the threshold fresh — after you upgrade, or if you spend down and save back up.

Decorating your Estate

Once you own a Cottage or better, your /estate panel opens a second door: customization. Buy pets, paint, plants, decorations, and vehicles with your personal gold — a common pet is an afternoon's savings, a legendary one is a real project. There's no separate currency for any of it: everything is priced straight in gold, so rarer pieces simply cost more.

Your Estate tier decides how many of each you can display at once. You can own more than you can show — the rest sit safely in your collection, waiting for the day your house is big enough. Nothing you buy is ever lost or taken away, and swapping what's on display costs nothing and can be done as often as you like.

Estate tier Cost 🐾 Pets🎨 Paint🪴 Plants🖼 Decor🚗 Vehicles
⛺ Tent 250g
🏚 Shack 2,000g
🛖 Cabin 6,000g
🏡 Cottage 18,000g 1 1
🏘 Townhouse 45,000g 2 2 1
🏠 House 90,000g 4 3 2
🏛 Manor 175,000g 8 4 4 1
🏰 Estate 350,000g 16 5 8 2

Pets double at every rung — each upgrade is a real jump, not a nudge. Decorations open up at a Townhouse, and Vehicles wait for a Manor. Paint is a swap rather than a slot: you always have exactly one colour on the walls, and it's the range of colours you can buy that widens as your home grows.

Give a pet a name and it'll show up that way everywhere your Estate is visible — on your /profile, your /estate panel, and your public player page.

🦸 Special Flair works differently. It isn't bought with gold — it's earned. Join the community chat and you're given the Community Cape for good, and you wear it no matter what home you have — Tent, Estate, or no home at all. It's yours forever, whether you're still in the chat or not.

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Recruiting

Bring in new players and earn reputation for it. Recruits only count once they reach Citizen tier — so quality matters more than quantity.

/refer Generates your personal referral link to share.

When someone joins via your link and later reaches Citizen, you receive +50 reputation and your recruiter title advances:

RecruitsTitle
1Scout
5Recruiter
15Talent Broker
30City Architect
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Your Identity

By default, UrbanPact uses your Telegram display name everywhere — in the bot, on the website leaderboard, in the activity feed, and on city pages. You can customize this with a nickname and control what strangers see on the website.

Nickname

Set an in-game name that shows instead of your Telegram name everywhere in the game. Useful if your Telegram name is long, awkward, or just not the persona you want to play as.

/nickname TheCrimReaper Sets your in-game nickname (2–32 characters). Letters, numbers, spaces, hyphens, dots, and underscores only.
/nickname clear Removes your nickname. Your Telegram name is shown again.

Your nickname appears everywhere: bot greetings, tick reports, AI advice, the website leaderboard, city member lists, and the activity feed. It does not affect your Telegram identity in any way.

Settings & Preferences

Tap ⚙️ Settings in the menu or send /settings to open your preferences panel. Each option is a toggle — tap the button to flip it on or off. Changes take effect immediately.

If you don't see the ⚙️ Settings button yet, send /menu to refresh your keyboard.

Tick Reports

SettingEffect
🔇 Quiet tickSuppresses the hourly tick report entirely. You still receive medal unlocks and level-up notifications.
📋 Compact tickReplaces the full report with a single summary line — city name, what happened, and wages earned.
💡 Hide adviceRemoves the AI-generated tip from the bottom of each tick report.
🏛 Hide visit storiesSuppresses the short story that follows a building visit. Visit result (rep & prestige earned) still appears in your tick report; only the narrative follow-up is hidden.

Wilderness

SettingEffect
🔕 Quiet wildernessSuppresses quest completion DMs unless exactly 1 quest remains in your queue — so you only hear from it when it's time to queue more.

Crafting

SettingEffect
🔕 Quiet craftingSuppresses craft completion notifications unless you have exactly 1 craft remaining in queue — so you only hear from it when it's time to queue more.

Profile & Privacy

When private profile is on, your Telegram @username is hidden on all public website pages — only your in-game name (nickname or Telegram name) is shown. Your profile is still fully viewable; only the @username is suppressed.

SettingEffect
🔒 Private profileHides your Telegram @username from the website leaderboard, your player profile, city member lists, and the activity feed.

You can also toggle privacy directly with /privacy on or /privacy off — these open the settings panel so you can see the full picture.

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