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Inter-city trade deals, the export market, and Tycoon luxury trade.
Trade deals move resources between city stockpiles every tick. No city produces everything — especially at the top end, where each city can only build 2 of the 10 Tier 3 specialty buildings — so trade is how cities fill the gaps.
Deals are negotiated, not imposed. Only a city's Mayor or Trade Minister can negotiate:
/trade and tap 📤 New trade offer. Pick the city, what your city will send each tick, and what you want in return — or offer a one-way gift./trade.💡 For a one-time exchange, the Review screen checks whether the other city can actually cover what you're asking for right now — if they're short, it warns you (naming the resource and how much they hold) before you send, so you're not putting them in the spot of having to decline. It's just a heads-up: you can still send, since their stockpile may change before they accept.
💡 Talk before you trade! Agree on rough terms in your city groups, then make the offer match. The Counter button is for haggling, not mind-reading.
Once your city has a Customs House, you can sell surplus resources directly to outside merchants each hour for Treasury. It's the city's release valve when your stockpiles outpace your build needs.
You configure a reserve per resource — the minimum you want to keep on hand. Each hour, anything above that reserve is automatically sold to an NPC buyer for Treasury. Nothing happens until you explicitly enable a resource; everything is off by default.
Merchants only buy whole 1,000-unit stacks — they're not interested in odd handfuls. If your surplus above reserve is less than 1,000, nothing sells that hour; it just keeps building in your stockpile until it crosses the next 1,000-unit line. That means your reserve is really a floor you keep, not an exact number your stockpile gets trimmed back to — you may sit a bit above it while a part-stack accumulates.
/export. Resources are split across a 🔵 Tier 1 / ⚪️ Tier 2 tab selector at the top — tap a tab to switch between your raw goods and your crafted goods. Each row shows the resource, its reserve, and a 🔒 Max button.99,000,000, 99 000 000, or shorthand like 99m and 2.5m all work.Safety check: enabling a resource whose reserve is still 0 would sell your whole stockpile of it (in whole 1,000-unit stacks) — so both a single toggle and 🟢 Enable all ask you to confirm first, telling you exactly how much of your stockpile would actually ship. Set a reserve to skip the warning and keep what you need.
Prices are quoted per 1,000 units — a single Timber or Plank is worth a tiny fraction of a Treasury coin, so nobody's selling six of them. Each price reflects what that good is actually worth to produce: how much Treasury your Town Hall could have earned in the time it took to make it instead.
/export to see exactly what your city is paid today; there's no single number that applies to every city.💡 If your city is still working toward Town Hall 4, the Export Market is worth real attention — at that stage it pays out much more generously than it does for an established city, and it's one of the best ways to build up the Treasury you need for the upgrade.
The Customs House requires Town Hall Level 3 and at least one completed Tier 3 specialty building. It does not count toward your city's 2-specialty-buildings limit. The Minister of Exports role unlocks once the Customs House is built and lets a designated player manage export orders without being Mayor.
↑ Back to topTycoon is the realm's endgame tier — a licensed luxury importer who keeps the whole map's premium buildings stocked and flowing. Every premium visit now passes through this system, whether you're a Tycoon or not, so it's worth understanding from both sides: the visitor who pays to visit, and the host city whose citizens get paid.
Tycoon is reached automatically the moment you meet all four requirements — there's no gold cost and it's permanent (no maintenance, no demotion):
Because there's no gold gate, never be afraid to spend on your way up. The travel requirements front-load some exploring — get out and visit early.
Visiting another city's premium building costs an admission ticket in gold, scaled by the building's tier. The ticket is the same whether the city stocks the luxury itself or it has to be imported:
| Tier | Admission ticket | If the city is in stock | If a Tycoon has to import |
|---|---|---|---|
| ⭐ A | 160g | Full 160g → host citizens | 50g → host citizens, the rest to the Tycoon |
| ✨ B | 320g | Full 320g → host citizens | 100g → host citizens, the rest to the Tycoon |
| 💎 C | 480g | Full 480g → host citizens | 150g → host citizens, the rest to the Tycoon |
You still earn Reputation and City Score for your home city on every successful visit. If you can't afford the ticket — or the building is out of stock and no Tycoon can cover it — the door's closed and you aren't charged (you keep your gold, and the trip still counts toward your travel medals). Visiting your own city's buildings pays a ticket too, but you recoup a share as one of its citizens.
When someone visits a premium building in your city, the admission ticket is split evenly among your city's citizens — look for the 🎟 visitor tickets line in your hourly report. Two things decide how much you keep:
As a Tycoon you keep other cities' out-of-stock landmarks open and take the margin. Everything is managed from /tycoon:
👑 You're on both sides of every ticket: you pay when you visit, and you earn when others visit your city or you fulfil an import. Keep your own landmarks stocked, and — if you're a Tycoon — keep a few Letters of Credit on hand so you never drop out of the import pool. /tycoon warns you when your credits run low.
Premium building visits aren't the only place your Letters of Credit get used. A city's Grand Villas district (see Cities & Building) can also run short of a luxury it needs, and when it does, the same specialist Tycoons who cover that luxury for visits get the call. You earn the same 110g per unit you'd earn from an import fulfilment — it's the exact same instrument, just a second customer for it.
A district shortfall is usually bigger than a single visit's, so it's spread across every Tycoon who specializes in that luxury, one unit at a time — no one Tycoon scoops the whole order. Keep your credits stocked with a Market Run and you'll pick up a share automatically, right alongside your visit fulfilments, in the same tick report line.
As always, this only ever happens for a real shortfall a city can't cover by trade — and trading with a neighbour is always far cheaper for the city than importing, so don't expect it to replace visit fulfilments as your main income. It's a bonus channel on top of what you're already doing.
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